Pick one up, throw it up the small gap with the jump button, then grab and throw in again in the middle of the snare. In the next screen where you scare off the crow, just after that there’s another trip snare, which you can trigger with the shoes the bird was picking at. There’s a box you can use to break your fall here before climbing up the other side of the broken bridge. When you reach the long drop, you need to look down and come to the front of the screen. Now crouch through the next tunnel and push through the roots.īe ready to sprint down the hill to avoid the log, then you’re at another impasse.Ĭlimb up through the log, then jump and grab onto the noose, using it to swing to the other side.Īt the lever, rotate it until the box is as low as it can go, then use it to skip to the other side. Here’s your first puzzle: knock the teetering box over - either by jumping at it or pulling it - then drag it over to the ledge so you can jump up. On the other side, jump over the tripwire to avoid an early demise, then continue onto the next screen. Then proceed to the log on the next screen, jumping across as you did the earlier gap. When you gain control at the start of the game, head right, jump over the gap, then pull open the grate to advance - pressing crouch to enter the tunnel.Īs you emerge on the other side, cross the clearing, then jump up the bank on the other side, grabbing the ledge to climb up the second. Your name is Mono, but that's just about the only thing you know. Your adventure begins in a dark, gloomy, and foreboding forest. Manage cookie settings Little Nightmares 2 Walkthrough To see this content please enable targeting cookies. However, to avoid spoilers and keep Little Nightmares 2's surprises intact, we'll stick to describing the directions you need to travel in and actions you need to take, rather than describing the scene and scenarios in detail. I’m still satisfied with what they did in game, however, I think I would have liked it a bit more had his own weapons brought about his downfall.I'm all for maintaining spooky atmosphere and creeping chills, but it's more than likely that at some point in Tarsier Studios' sinister sequel, you're going to need a Little Nightmares 2 Walkthrough.Īcross the 8 parts of this guide, we'll cover all of the game's major puzzles. Maybe they wanted him to appear really aggressive and less helpless so you wouldn’t feel as bad shooting him? Maybe they didn’t want to give you the option to spare him? Or maybe they thought it would be too violent to show onscreen? Maybe we’ll never know. It makes me wonder why they changed this in the game. I think I actually prefer this to what they did. Originally he was going to get caught in one of his bear traps and shot with his own shotgun. According to the concept art, he was originally supposed to die a bit differently. Spoiler alert, but towards the end of the first chapter you get cornered by The Hunter in a shed and you must shoot him with a shotgun you find in said shed. I recently looked at the concept art for Little Nightmares 2, and while I generally don’t like sharing bonus content, I felt compelled to share a little sketch I saw at the bottom of one of the pages. *Spoilers* The Hunter’s death was toned down.
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